
I am using bluestacks to test the app but the same issue occurs when I upload the app to google play and use internal testing with other devices. I have update from Unity 2019.4 to 2020.2 with hopes that It would fix the issue but still nothing. I am having the exact same problem, what's interesting is that when I build the game without splitting the app binary I am able to run the game just fine. I'm not sure if this is a quirk of Bluestacks specifically, or if this would mean that other actual Android devices would end up with a similar experience.Īny information on where to proceed from here would be useful. so file it's in, which appears to be generally the case in other native crash dumps.įor what it's worth, I've not had any issues running the builds on my actual Pixel 3 device.


I've attempted to use ndk-stack to get turn this into something usable, however, it just spits the same thing back out, which I guess isn't surprising, given that the original trace doesn't even list what.
